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After going through different phases from a total newbie player to someone who is useful to his team, I have learnt some valuable lessons about DoTA 2 which I want to share with you. This guide will help you improve your game. Don’t worry, this game is relatively easy to understand but hard to master. How to play it though is still pretty straightforward. I can help you out for the understanding part. And even if you consider yourself a good player, read through the tips, as they might have some new information.
If you are a good player, read our more advanced guide.
Updated for- 6.83c.
10
Don’t auto-attack the creeps

We commence this list starting with the most annoying mistake: Don’t auto-attack the creeps! Now, this may seem counter intuitive, but the idea is to always aim for the last hit only! Just get the gold and stay in the same position. Don’t push! (That means going on the offensive) Do this so you can farm up quickly and get some valuable XP (“Farm” means getting XP and gold through creep last-hitting).
One of the critical mistakes new players often make is to push too hard early game! They often go near the enemy tower and then retreat with low health. Sounds familiar? The only thing this so-called strategy does is to give the enemy some free farm. Not only this, but it also allows an enemy hero to flank you from behind and get an easy kill. Since you are so far from the safety of your tower, you will probably die very quickly. Another important concept is denying creeps. What you do is manually press the attack button and kill your own creeps when they are about to die. “Why would I kill my own creeps?! They are my friends!!” you may ask. A simple reason is that, when you deny them, you do two things: you take away your enemy’s chance to last hit while getting the bonus gold. And you deny him some XP. It has more pros than cons.
9
The boots mistake
Okay, I’m gonna tell you something, so listen well! I have seen two types of newbies, some who quickly save up and buy boots as their first item and others who don’t buy them at all. Keep this in mind: Boots are important! But not so important to go for them as a first item. Let me explain! Stat enhancing items are your top priority at the beginning of the game. These include Iron Branches, Circlets or Gauntlets of Strength. And some potions if you are playing a low HP hero.
However, after you get all your starting items, go for boots with the first 450 gold you get! You just don’t have to worry about them in the first 3 minutes. In addition, the small lane side shop sells boots, you don’t need to send a courier to base for it! That same side shop actually sells ingredients for upgraded boots as well (sadly, not for Tranquil and Travel boots).
8
TP Scrolls are your friends
You know what really grinds my gears? Not buying TP scrolls. You need them after the first 15 minutes. I have actually seen many so-called pro-games in which they make this one mistake. “If they do it, why shouldn’t we?” you’ll say. Well, TP scrolls give you two big advantages. First, they give you a way to escape back to base in order to heal up if you are low on hp (an easy trick- quickly press the teleport key twice to automatically go to base). Second, they also allow you to go quickly to other lanes for a surprise gank (“gank” is for gang killing). Also, when you die, just buy a TP scroll to get back to your lane. “But it’s expensive!” you may scream. Actually, it’s not! A TP scroll only costs three last hits! And if you don’t get back to your lane ASAP early game, you will most likely be a level lower than everyone. else – obviously, not good. If you are having trouble staying alive in the lane, buy a Ring of Health from the extremely underrated side shop. It would give you valuable health regeneration. In the end, remember that a bad start is hard to recover from, but TP scrolls definitely help!
7
Don’t Flame!

Look, you are new to this game, so… you are probably bad at it. People will complain a lot, they will curse you a lot, and for your first 50 games, you will be called a “noob”! However, remember everyone starts out like this! It’s a rite of passage! Don’t start flaming everyone, defending yourself or even saying sorry. Actually, you don’t need to say anything! (other than calling missing or requesting ganks). If you start cursing your teammates, you automatically ruin the team’s synergy. Also, you waste time typing rather than last hitting, which, if you remember our first point, is pretty important!
In the end, you will probably get reported and sent to the dungeons called *gasp* Low Priority. Just be nice to everyone and if need be, tell them that you’re new. They’ve all been there, they’ll understand! To be safe, however, it’s always a good idea to try out new heroes on bot matches, rather than going straight to the online arena.
6
Know your role!
Every hero has a role to fulfill in this game, and if anyone fails to do it, your team will have a bad time. Now the main important roles are carry, support, mid, and ganker. The ganker goes in a gang and kills and harasses the opponents, the mid plays on the middle lane alone and levels up fast and helps his other lanes when he gets an opportunity (TP scrolls are important for him, and a very stressful yet fun role to play in my opinion), the carry is very weak early game so he needs help staying alive but after enough farm, he can wreak havoc on the enemy, its also the hardest role to play because of a difficult early game. Lastly the support, he buys wards, the courier, and keeps his team alive through healing or sacrificing himself so the team can run away. Also its the easiest role to play, good for starters.
The usual format for a normal match in medium skill games are 2 supports, 1 mid, a ganker and a carry. And where the 2 supports make a baby sitting lane for the carry (so 3 on one lane), the ganker goes alone, and so does the mid. But remember adapting is critical, and in many games going 2:1:2 is better. When you pick a hero you see a small icon next to him in the hero selection screen, look at it, it tells you your role. Is it only for reference though, its very easy to switch roles with the right items and some creativity. Make sure you know what you are getting into, if you picked support, you are expected to ward, if you picked a carry, you are expected to dominate your enemies after a certain point, and so on. Also, you should know that picking a ranged hero is almost always easier than going melee. Since I mentioned hero selection, you should know what to skill first. Always, and I mean always level up a stun or slow. That’s like a rule, you need to stun your opponent so you can escape or kill him, depending on situation, but always useful. And for starting items, shield, tangoes, clarities are the way to go. The purpose of the early game is to stay alive. Also never ever buy a bottle unless you are playing mid (there are a lot of exceptions for the mid player, I can make an entire list for them).
5
Rune control
Runes are awesome, they cannot be underestimated. They give you a significant edge in battle. I won’t go into the details for each type of rune because its pretty intuitive, I just have some tips for you. Firstly they respawn every 2 mins, keep an eye on the clock. Also keep looking at the map if you have wards in place (more on that in the next point), its also important to know if your lane enemy has picked a rune. If hes glowing blue, get the hell out, he has double damage. Also you can bottle a rune for later use, by bottling which means that when you have a bottle, and you pick a rune it gets stored for later use. It also refills your bottle. Just remember that the rune expires in a few minutes and if you don’t activate it it will just activate automatically at a certain time.
Illusion runes are worth mentioning, they give you two clones of yourself. Use them for scouting other lanes and for fooling the enemy into attacking them. They are also pretty strong and if you have orb effects they will apply to them too. Another advantage is that they allow you to tower dive (going right under the enemy tower for a kill), as they buy you time since the tower will probably attack the wrong hero, if not there is a way to fool the tower (more on that later).
4
Wards and courier
If your team doesn’t buy a courier and doesn’t ward, you’re probably gonna lose. Even if you aren’t a support but your team doesn’t buy a courier just suck it up and buy it yourself. Here is a little trick with the courier, you don’t need to go to the base yourself to spawn it. Just buy it while you are in the lane and right click on the courier and drop it from stash. Now anyone can just go to base and spawn it for you, and considering how your team was reluctant on buying one in the first place, its going to be very soon. Now for the wards, they last for a limited time so they constantly need to be replaced. You need to know what is going on in the river and the jungle because they are big blind spots. Without wards you are just asking to be ganked. To ward just buy them and place them on the giant eyes you see. A ward near Roshan is also essential mid game (or early game if they have an Ursa, as he can do a very early solo Roshan, with the right items).
And if you are laning against heroes who go invisible, buy sentry wards ASAP. Sentry wards can also “see” enemy observer wards which you can then swiftly remove, or just keep them there and fool the enemy into thinking you are stupid. If you lose a tower, place an observer ward where the tower fell just to know whats going on beyond your field of view. Also you should know that your field of view is reduced drastically at night time (except for a few nocturnal heroes). Lastly placing wards in the enemy jungle, will not allow the jungle creeps to spawn, hurting his early farm capability. I will go into detail about the best places to put sentry wards in the jungle in another guide.
3
Make tower stop attacking you
I mentioned before that having illusions allows you to tower dive if the tower goes after the wrong hero (i.e your illusion), but how do you fool it? You may ask. Well here is a neat little trick, when the tower is raining destruction on you, just right click a creep which is close by, or an illusion of yours or if you are feeling particularly evil, another friendly hero. The tower will just redirect fire towards it. This is not a glitch or something, it’s a feature. Even with creeps, if they are attacking you, just right click your friendly creeps and the enemy creeps will focus on them instead of you. This little trick saves lives. Also you should know that first tier towers don’t have backdoor protection, meaning you don’t need your creeps near it to destroy it. If you see a low health tower, just go and finish it off, don’t wait for your creeps or for an enemy hero to deny it, yes you can deny towers too. It makes you lose that nice bonus gold your whole team gets. Lastly barracks (short form is “rax”) are a priority, destroy the enemy rax and your creeps will upgrade to “Mega creeps” gaining more health and damage. Makes the game much easier.
2
Detection items
Staying hidden or exposing hidden units is a big part of this game. I have seen games turn around with a well used smoke or dust. So what are they? Smoke hides you and all units around you for a period of time, and dust exposes hidden units. Dust is just like sentry wards, just lasts less longer and is more mobile. If you are playing against highly mobile invisible heroes, buy dust and expose them before they kill your team, if you are losing or want to surprise the enemy, smoke your team and go in. Just remember attacking something breaks the smoke spell or if you get too close to an enemy tower. Smoke also gives you a movement speed bonus. Smoke is most useful if you want to go to Roshan undetected as its almost always warded and smoke bypasses wards. Since we are on the topic of avoiding the enemy, if you are running away with low health from the enemy, just run in a zigzag motion across the jungle, never in a straight line.
1
Never fight uphill
A classic noob mistake is fighting an opponent who is on higher ground. You are missing 25% of your attacks while you can hardly see anything due to the fog of war. While on the other hand, your opponent, who is on higher ground can see you and knows that 1/4 attacks of yours are gonna miss. Never give that advantage to an enemy. Always be on higher ground or avoid the fight.
This is it for now, leave a comment if you have a question. And if you want to learn more, head on over to the part 2 of this guide, with advanced tips.
TOP 10 DOTA 2 NEWBIE TIPS 2015
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After writing the extremely popular DoTA 2 tips guide, I have finally decided to write a more advanced guide. Now unlike the previous guide, I will assume that you are a seasoned player as the tips I am about to tell you require basic game knowledge. Here are the top 10 DoTA 2 advanced tips. Don’t fret though, as I will still try my best to explain the concepts in as much detail as possible. Should be straight forward to follow.
You might have already heard these terms before. The concept is that, rather going to a jungle camp, clearing it and then waiting for it to respawn. If you lure the creeps out at just the right moment, a new batch of creeps will spawn in their place. So now you have two creep batches in the same camp. If you repeat a few times, you can end up with a lot of creeps in one camp, which you can swiftly clear with your ultimate (or let your ungrateful carry do it), for a huge lump sum amount of XP and gold.
So basically for simply stacking camps (including ancient camps), at exactly the 55 second mark, attack the creeps and make them chase you. When the start slowly retreating, a new batch would have already spawned there. Repeat as necessary. Remember creeps can spawn every 1 minute (x:00). Also if you lure the neutral camp creeps into fighting with your creeps, you can pick of some easy last hits.
The name is short for: Basilius Micromanagement. This is a pretty sneaky and mostly hilarious tactic to throw your enemy off. Works best in solo mid. Basically, when your enemy is attacking your creeps leave the Ring of Basilius off. The moment he goes for last hits, suddenly turn it on, the armour buff will make them take less damage making him miss his last hits. Then just deny them. The trick is to be unpredictable on how you use it, so the enemy can’t figure out why he is missing his last hits, and to ruin his mental estimation of his damage. Also to piss him off.
I will mention some tricks to help you maximise your efficiency in using the courier. Some of you might have heard this strategy already, its called ‘Crowing’. Lets start with a basic trick, when you are playing mid, have the courier standing a little outside the fountain. So when you buy your bottle, it will be delivered faster, saving you a few seconds.
I will also cover some ideas about shift-clicking. Shift clicking is mostly used for queuing. A time saving trick is to drag an item onto the shop keeper from some distance, and then shift-click away. For example, you want to get rid of a useless item, give it to the courier, then drag that item to the shopkeeper. So now the courier will sell the item the moment it reaches the fountain. Or you want to sell a tango in the side shop, drag it on the shopkeeper, then shift click away. The moment you get in the ‘buying range’ it will sell and you can quickly buy what you want and return to the lane.
If you want to understand this concept better, and try new time-saving tricks go here.
This is a very simple trick which can make you last in the lane longer. When you are low on health and near the side shop, buy a Ring of Health and enjoy some regen, and then sell it before 10 seconds. You get a full refund, and more health, without losing any money. And then repeat this a few times. The only skill this takes is, timing it correctly. And the only flaw is that you miss some last hits. Keep this in mind as an emergency tactic to use, and not begging teammates for tangos, going all the way back to base or calling up the courier all the way from the base just for a potion.
6
Hand of God

Ok , I am about to blow your mind. If you have read my previous list, you probably know that you can redirect creep/tower aggro, by pressing the attack button and then clicking on a friendly creep/hero. Well you can redirect creep aggro globally. This means that it doesn’t matter where you are on the map, as long as you are in a 500 range of creeps. You can do the attack key anywhere on the map, and the creeps (and towers) of that area will redirect their aggro. This would be super useful when you are trying to save a friendly hero.
Not only this, but you can also right-click an enemy hero (anywhere on the map) and that will redirect your creeps (the ones closest to the hero) and the friendly tower aggro towards them.
5
Blocking Enemy Farm
If you are playing offlane, buy wards. This is the single most useful item you can buy. Go straight for the enemy neutral camps and ward the hell out of them. If you are playing support, you cannot win the game unless you block the enemy ancient camp. An extremely effective tactic is to buy three wards, and put them on the enemy farms which you think they will need the most.
As promised before, I added a map with the best places to ward. Red spots give you rune sight, orange block creep camps, purple are critical choke points worth to keep an eye on, and green give you base sight.
4
Bottle Refills and Being Nice
When a friendly hero just tp’s to your lane, just hand them your almost empty (or totally empty) bottle. It will automatically refill, now you just have to convince them to give it back to you. The bottle gets refilled because freshly tp’ed heroes have the fountain’s regen buff on them, and giving the bottle then refills it.
Another tactic is to basically give your bottle to who needs it the most. If your partner is low on health, give him the bottle to use all charges, and then take it back. If you are on low health and need to go back no matter what (the bottle is not enough to bring you to a respectable health level), give your teammate the bottle, tell him to use all the charges, then take the bottle back to base. It will allow them to stay in the lane longer and cover for you. Lastly the ‘pass the rune tactic’, which means that when you see a rune and you don’t need the rune yourself, but you do need the recharge for your bottle. Give the bottle to your ally, he will bottle the rune (and recharge the bottle), use the rune and then give you back a full bottle. It’s a win-win, he gets the rune, you get a full bottle.
3
Tread Switching
This refers to switching the focus of the Power Tread boots. The idea is to maximise what you have, you do this by:
- INT – Cast a spell
- STR – Getting attacked
- AGI – In a safe location, where you want to regen mana and health.
- Your main attribute – When attacking and general offensive play
2
Double Pulling
I mentioned pulling before, but as for the slightly more complex double pulling. Basically instead of pulling one camp of neutrals, towards your creeps, you pull two. An added benefit (other than a huge amount of XP and gold for you), is that you deny the enemy an entire wave of your creeps. For the Radiant, you go to the closest camp to the lane. Lure them out towards your creeps at the 45 second mark. Cut a tree at the top with a tango, and then pull the neutral camp right above it to battle which is raging below. Kill the remaining creeps for the first camp before the second camp creeps join the battle.
For the Dire, it’s easier as you don’t need a tango. At roughly the 42 second mark, lure the neutrals towards the creeps, to start the battle. Then rush towards the second camp, and make them join the battle, making sure that by the time they reach the entire first camp neutrals should be dead.
I put up a map to give you an idea. The red is the first camp, the orange is the second one. Here is a video link to help visualize it.
I have to admit I found out the difference pretty later on aswell. The concept gets a little confusing so I will simplify it for you. A common misconception about dying in the game is that you should spend all your gold quickly before you die, right? Well its the wrong. Let me explain. You have two types of gold: reliable and unreliable. You get reliable gold by killing heroes, couriers, Roshan, Hand of Midas, and destroying towers. The rest is unreliable gold (creep gold, starting gold, farming income, periodic gold etc). Follow me so far? Good. Here is where it all gets tricky, the game treats both these types of golds as different. When you die, you lose only from your unreliable gold pool (Hero level * 30). Secondly, when you buy items, the shop uses your unreliable gold first. Thirdly, and most important: buyback uses your reliable gold. So next time you are about to die, just buy some TP scrolls (create a keyboard shortcut for it), and you are good. Your hard-earned reliable gold is safe. But if you were farming the whole time, then its better if you buy an ingredient for whatever you were trying to make. Remember, always have enough reliable gold for a buy back.
Also if you hover your mouse over the gold HUD, it shows you how much reliable and unreliable gold you have.
TOP 10 DOTA 2 ADVANCED TIPS 2015
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I hope you like these networks. If you have any best network which i have skipped. Must leave you comment i will review and update it as soon as possible.







